
Requisition points can be spent on things like improving your chances for specific weapon, armor, and equipment drops, or even the chance to recruit higher level Knights. These can be used only during this moment, lest you have to wait another 60 days for your opportunity. It’s cat and mouse, but it also yields requisition points. Siding with one often debuffs the other by a significant amount, but also bolsters the first person’s position. It is at this point that you’ll be presented with options that are sure to make somebody on your ship unhappy. Periodically you’ll be reporting on your progress to halt the Bloom to the Grand Master of the Order. Just be mindful that the enemy has that same option.
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Rather than having the enemy dig in like a tick, feel free to flush them out with a grenade that turns their precious full cover into so much rubble. Similarly, nearly every object and surface in the game can be climbed and destroyed. Destroying objects in the environment is one thing, but sending your armored behemoth to run over and yank the lid off of a pressurized barrel and fling it across the map into an explosive to send foes scattering in all directions is a whole different level of fun. One of my favorite features is level interactivity. Much like the aforementioned XCOM titles, you team is your team, as are the consequences if you chose poorly. You are free to launch into the field with whatever group composition you’d like, but I found myself taking some pretty serious losses if I didn’t bring at least one Knight with a Servo-skull for healing. Innumerable weapons, armor, and equipment pieces lie hidden throughout levels, or can be researched and purchased, but often it’s your tactics and your team layout that matters. Other than the occasional join-in by an important character, you’ll be deploying with four Knights into the field. That is, if you can stop it before it consumes everyone and everything. Your job is to command the Gray Knights as you rearm and repair The Baleful Edict in search of the source of this massive infection. Before you can make your way back home, a battle-hardened Inquisitor named Vakir boards your ship and takes command with an overriding mission – destroying the rise of a powerful infestation by the Plague God called “The Bloom”. You are placed in charge of the heavily damaged ship, her crew, and look to limp back to Titan for retrofit, reinforcements, and rearming.

Aboard The Baleful Edict, a massive warship that houses the Gray Knights, Brother Ectar and his Tech-Priest Dominus Lunete Ozmarantis find themselves suddenly on the losing end of a ferocious battle that costs them their commander.
